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| 15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes both the renowned and the relatively anonymous. Wow Gold Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com. How long have you been playing WoW? Did you start out with a PvE focus, or have you always known you wanted to PvP here? Well, level 19 is the most limited. Level 19 is like working with the most basic abilities, and you learn to win within those constraints. I come from a semi-pro Magic: The Gathering background, where tournaments and casual play are based on certain restrictions. These days, there are a zillion Night Elf Rogues named Legolaas with all the same gear and no skill. I was around when the first twinks were emerging and we were still figuring out the best possible gear. . The road to a "perfect" level 70 PvP character is veerrrry long and hard.1 gear. You can complete your twink in a relatively short time, and it's a great feeling, like having a complete set of tier 0. . I've heard 49 is when classes get their "win" buttons -- and of course, mounts, which certainly makes AB more tolerable. Level 60 is now a twink bracket, and it's actually pretty wild -- you don't have to worry about XP (if you don't have BC expansion), and you get your friends to run you through MC and so on to get mad epics. Level 59 is interesting because of all the easy-to-obtain BC greens. . Level 29 is similar to 19 in a lot of ways, but the gear selection is broader and there's less disparity between rogues and everyone else. There are some key abilities that help make damage classes in particular shine -- oh, and there is the Pendulum of Doom (anyone have one for sale out there? :P). Level 39 is when rogues come back to own pet pigs you and the damage scales waaaay up, while the survivability doesn't quite so much. . You can send money to alts, there are level reqs for enchantments and the best gear available are all what they are -- as intended. Besides, Blizzard acknowledges that one of the most enjoyable things about twinks is the process of making one. Finding the perfect item for a specific slot and figuring out how to get it while gaining the least amount of experience possible so as not to pass the level you're attempting to maintain. Drysc once said, "I think the biggest draw [to lower brackets] is that it's a unique challenge to build a character with a very specific constraint. You might find better balance or more simplistic enjoyment from limited abilities and talents." . I guess I got burnt out on the same kind of repetitive thing that is FPS, but I have a lot of respect for players who excel at it. I especially love battlegrounds, for example, which presents a unique situation every time because of class, gear and skill diversity. However, I really like the randomness, the chaos of WoW PvP. It's absolutely clear that FPS games are where there is true balance, and I wouldn't argue with someone saying it takes more "ability" to be the best at those kinds of games. . While I've played enough 70 arena to get gear, I've only managed to get up to 1800 once, so every chance I can, I try to wow gold get better at the highest level and I admire and learn from those with more skill than I. I've helped some 2k-rated players roll twinks, and they take a while to get any good, especially with understanding the best possible gear (it's sort of spelled out for them by Blizzard for level 70 PvPers). What do you think about the recent tweaks in 2.4 to AV and WSG? What's still lacking in those battlegrounds? Let's go ahead and open the can of worms: Many players consider PvPing at max level in a lower-level bracket -- "twink" PvP -- to go against the game's intended dynamics and approaching (or even crossing the line outright) cheating. What would you say to those critics? There's also a lot of interest in 70 premade battlegrounds, which I wish would be implemented on a tournament level. Likewise, a coordinated, experienced premade in any bracket can destroy similarly-geared greener opponents. The reason I succeed in battlegrounds is because I have played thousands of games (well over 100k kills lifetime). What I've learned from this is logical, which is that it takes dedicated teams who want to play a lot of games a week. If you don't have a specific set of talented players who are dedicated to arena teams, you won't get far. However, on my realm it seems that the higher-rated arena players don't play in a lot of battlegrounds, except for dailies and grinding honor. . Arena play in the twink brackets is a real blast by the way, but don't head in there at 19 unless you have the Arena Grand Master. I mean, hell, we call ourselves twinks? If you can't laugh at yourself, you aren't playing the game. The twink battlegroup scene is a lot more developed and personal than the 70s -- just look at the forums! It's got its fair share of drama, which is pretty funny and just adds to the kind of self-mocking chest-thumping that goes on. It's a blast to fight other Horde you have gotten to know. I've been in some epic matches and also discovered some of the best talent in the battlegroup through twink arena. A lot of times, people will log onto each other's Vent servers and figure out ways to coordinate. :P . The most talented twink players from both Horde and Alliance always seem to turn out to be really cool people once I meet them in Vent. I'm not sure why that is, but there's so much negativity in the game at 70 it's a big turnoff for people like me who are known for relaxing and having a good time, actually "playing" the game and trying to make friends in the virtual world. It's incredibly fun when you have a group of the best players in the battlegroup. Some of the most talented players from the 70 bracket aren't (although I was correct about the RP server having more mature people). . What about the Arenas? What's working well right now, as designed, and what needs tweaking from Blizzard? That's like a can of sandworms from Dune.. Mongoose should probably be a level 70 enchant. I've never quite understood the confusion players seem to have that one way Blizzard intended the game to be played was for you to spend your "career" in a particular bracket. There are only a very few things that I would agree go too far. These veterans who carefully select their gear and enchants are hard to kill by someone passing through the brackets . There are a lot of twink-haters, and they are extremely, uh, vocal. It seems logical. I guess Blizzard tried to level the playing field with leg armor, because it's clear it was intended for everyone, but if you don't have chinese game news it at all you are at an extreme disadvantage right off the bat.. . One piece of advice: it's a real bitch to organize twink arena tournaments. If Blizzard set up some kind of create-your-own-invitational that permitted arena play between non-70s, I'm sure a lot of veterans would get excited about playing their twinks again. Any other comments about lower-level PvP? What are your various PvP characters? Where do you spend the most time now? 15 Minutes of Fame: You've got your finger all over the PvP pie -- twink brackets, leading a level-70 PvP guild, you name it. Has PvP always been an attractive gaming dynamic for you? Angrenous: Well, as soon as I discovered it (on my lowbie warrior Suul), yes. That "calling" of the PvP path is what my guild is all about. The memory of stepping onto Warsong for the first time is a really vivid one. . All my twinks are warriors (Suul, 19; Assault, 29; and Conqur, 39), and my main is a rogue (Angrenous). The 39 brackets is my favorite right now, but I am enjoying the tournament realm as well. We at 15 Minutes of Fame have an undeniable curiosity when it comes to meta-gamers and players who've carved out their own niches in the immense world that is World of Warcraft. That's how we came across Angrenous of Shadow Council, a PvP-aholic who runs warriors in almost every PvP bracket. Here's a player with his eyes wide open to all the various restrictions and limitations of WoW's PvP experience and having a blast careening around in it. . I've accomplished so much on my server and have earned a lot of respect and made many friends that will last the entire time I play the game, which is all that matters. I just wish people would lighten up -- although your readers seem to trend towards the light-hearted gamer." I even tried to replace it with the word "tweaks," but that failed miserably. I don't know who is responsible, but I'd do anything to meet them in Warsong and camp their face. I absolutely loathe the term "twinks. . wow europe armory Peek behind the curtain with 15 Minutes of Fame, from the guy who's won the Gurubashi Arena chest booty event more than 700 times, to the creator of WoW graphic novel Gank Frank, to Noor the pacifist player (who's leveling up without killing anything). Or tip us off to a player you'd like to read more about by e-mailing us at 15minutesoffame AT wowinsider DOT com. At one time or another, I've had the privilege of running with pretty-much-unstoppable premades in each of the 19, 29 and 39 brackets. Twinks lend themselves to "play when you wanna" and "have a good time. I've been around the 'net since it began (yeah, I'm pretty old for a twink, at 35), so I'm really used to trolls and people who think you don't have the right to have fun how you want to.. I wouldn't trade those memories or accomplishments for anything in the game." Pretty stress-free. Twinking is fun for me and many others and no amount of hating can change that. The time spent in Vent hamming it up, the epic two-hour battles that hinged on a single play, the rivalries .. . I started a year after the game came out. And, no, we don't roleplay. It's amusing that an RP server produces some of the best twinks in the battlegroup. Staying on the RP server has been a real challenge, considering the way I enjoy the game the most, but I've made so many friends it's impossible to leave. I didn't fully grasp that there would be a seriously fun way to PvP in the game when I made my first character. My idea of PvP before WoW was Mortal Kombat or Quake. I had a feeling I'd find more mature players on an RP server, so I went to Shadow Council for that reason alone. . Lay it out for us: What are the differences and specific challenges of playing in each level bracket? What makes playing at level 19 different from 29 .... 39 .. 69 or 70? . I spent quite a while at 69 and loved every minute of it, mainly because not very many people even thought of the idea at first, so I felt really overpowered. I really encourage everyone to pause at the *9 brackets for a while, especially if you only have one main, because you'll only be that level once. You don't have to be a complete twink to do well, with the 19 bracket being an exception. Also, it introduces you to the concept of gear-based leveling, whereby you seek out specific items from quests and instances while you approach the next bracket. . The AV changes wow gold don't seem that significant. I can't tell you how good it feels to end the constant turtling the Alliance has always done. I am really confused why you can only join as a "party" and not as a raid. Personally, I am happy. Our realm is known for premade AVs, actually, and they are a lot of fun! The Warsong changes are rough for some and there has been some significant backlash, mainly because games can get drawn out because of the opposite reason of turtles. Bring your stupid prot Paladins; I'll still kill you through heals if you have the debuff! . Despite grumbles from some players, PvP twinking playing at max level of a particular PvP battlegrounds bracket, with the best available gear and enchants for that level has been legitimized by Blizzard as a valid meta-game within WoW. While most players I've spoken with don't seem to have strong feelings about twinking one way or the other, neither do they seem to understand why someone would be interested in getting into it. What's the attraction? A lot of gamers would game union scoff at the idea of PvP and WoW, saying that WoW's PvP is watered down and that FPS is where it's at Gold Wow for "real" PvP. What's the attraction of WoW PvP for you? Do you want to read more news about WoW: http://myprcagent.com/blog/luz/ http://www.amizade.biz/blog.php?user=fgre&blog http://www.scfy.gov.cn/bbs/boke.asp?fdsafdsaf.index.html http://www.bjzxgc.com/bbs/blog.asp?blogusername=5435gfdsgf http://myprcagent.com/blog/joshua/ | ||
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| Fox Van Allen takes over Spiritual Guidance every Wednesday, preaching the path of darkness and smearing the good and holy name of the priest class. He also mind controls and spreads diseases to not-so-innocent altar boys. Wow Gold But it's not. And you almost have to scratch your head a little bit and wonder why -- why did Blizzard drop the ball on wow gold this one? It's far from perfect, but when you consider what went into the design and the (relative) originality of it, the coolest damn piece of loot in all of Icecrown Citadel is probably going to wind up being the Nibelung. Even the art is a bit underwhelming. . Every time I've seen Nibelung drop in my 25-man groups, I've rolled for it. I'll use it anyway. I know it's a downgrade, and I don't care. And I know for sure that two years down the line, I won't even remember the name of that staff that dropped off the Lich King, but I will still have a Nibelung in the bank. I'll treasure it. . Nibelung should have been buffed up further, and should have dropped off the Lich King. play piano Or at the very least, something with a memorable proc just like it. I do appreciate making a fun weapon accessible to most raiders, but why not make the best weapons from the expansion just as fun? Why not give people who won't even start playing Warcraft until Cataclysm is released a reason to go back to Icecrown and experience content that Blizzard worked so hard to create? But, listen, Blizzard: I don't want to sound ungrateful here, I really don't. I'd love to get my hands on them. But there's not a heck of a lot about them that seems epic. Those are two amazing weapons -- huge upgrades over what I have now, especially now that they're being modified. After all, how great can that Greatstaff be if some vendor in Dalaran won't even give you 32 gold for it? . Should I run Icecrown Citadel enough times to earn one, I'll eventually get my grubby little Shadowform'd hands on Archus, Greatstaff of Antonidas or the Royal Scepter of Terenas II.) You don't have to be a genius to look at those stats and figure out we're talking best in slot here. (The Lich King also drops Invincible's Reins in heroic mode, which I guess is sorta cool, but the mount definitely pales in comparison to the sheer majesty of Ashes of Al'ar, at least in my book. . I'll feel terrible when I disenchant it, of course. I'll hold on to it a little longer than I should. Sooner or later, though, I'll value the bank slot more than the nostalgia. After all, I still have game joy my Hammer of Purified Flame, despite it being little more than an Abyss Crystal-in-waiting that I paid 14,000 gold to get. After all, I've got some Cataclysm blues to enchant, thank you very much. . Let me put this out to all of you -- am I being unreasonable? Are you satisfied with getting game online news a best-in-slot weapon as your reward for, essentially, beating the game? Do you all share this same love for the new tack Blizzard is taking in weapon and armor design? And what would you like to have seen drop from the mighty Arthas Menethil? Blizzard has been really struggling to figure out the right balance for the staff. It's gone through a series of buffs, the most recent of which came this past weekend. Blue poster Bornakk, from the official World of Warcraft forums, had some good news for us true believers in the sheer awesomeness potential of the staff: I sure as heck haven't done it yet (due solely to the lack of corporate sponsorship, I assure you), and probably won't for a while. Still, there's been more than enough time to sit around and consider the ramifications when I eventually get around to it (you know, just been so busy this week, with my. Taking down Arthas is the big time, and I want to be rewarded commensurate with the effort I put in.. I'll admit it -- I have an incredibly unrealistic expectation of getting an Inflatable Pink Arthas Balloon vanity pet trailing me wherever I go, or some trinket that summons miniature Arthases down to destroy a hopelessly outmatched Keristrasza in a way that elicits "ooohs" and "aaahs" from those newly minted level 80s thrown into the same random dungeon as I.. stuff). . The second change is that anytime a summoned val'kyr casts her smite spell, she will heal herself for 25% of her maximum health. This will help keep them alive when AoE damage is happening but not make them invincible as we still want them to feel like a summoned creature and not a special form of a DoT spell that has awesome art. That's all I'm asking for. Give us a reason to go back there, week after week. It would have been a terrific conclusion to Wrath to have the rewards for downing the Lich King feel as epic as the achievement -- and all that would haven taken is a hint of uniqueness. Give me the achievement, give me the cinematic, and then give me a lasting souvenir of the encounter that I'll actually want to play with a year or two down the line. . We are currently in the process of applying two hotfix improvements to the Nibelung staff. While this may not seem like a significant improvement, it will be notable and result in the val'kyr appearing more often. The first change is that we are improving the chance for a val'kyr to proc from 1% to 2%. .The first part is great -- they're making Nibelung more useful. . It's a sad state of affairs, but it doesn't have to be like this. It's a "cool factor" that other weapons in the game largely don't have, and with the right tweaks, it could be a truly epic piece of gear. It's not that it has great stats -- they're okay, but not mind blowing. It's the Val'kyr proc. Beat down on an enemy with a harmful spell, and you have a chance to summon a Val'kyr guardian for 30 seconds. Enter Nibelung, which will, in my heart, go down as the single greatest, must-have drop for shadow priests in Icecrown Citadel. . And after glancing at the Lich King's loot table, I have to say that I'm a little bit disappointed. I'm not saying the loot isn't good, but if we shadow priests are going to be getting little more than a staff for beating the legendary Lich King, it better be one hell of a damn special staff. But those who have the staff will be the first to tell you that this latest in a series of rounds of buffs probably isn't going to be enough to put this staff on the level it should be. And even with the health regen, the Val'kyr still tend to die off a little too quick. Ancedotal evidence puts the damage from Val'kyrs at somewhere around 1% of total DPS, which may still be a bit weak considering that the staff lacks haste or crit in lieu the proc. . Now that we're at the end of this expansion, with the Lich Blizzard Diablo King soon to be dead on hard mode, no less -- I dunno, maybe I'm just expecting more. Despite being the best the Lich King has to offer, those suckers are destined to be Abyss Crystals in about six months' time, just like all those momentarily epic Quel'Delars before them. Hunger for more information about bending the light to your advantage? More interested in watching health bars go down than watching them bounce back up? Think it's neat to dissolve into a ball of pure shadow every few minutes? The Cheep Wow Gold darker, shadowy side of Spiritual Guidance has you covered. Do you want to read more news about WoW: http://www.belle8.com/blog/index.php?uid-171807-action-spacelist-type-blog http://www.xxjt.net/blog/index.php?uid=1041 http://www.buenrato.net/Diaz/blog/ http://www.bjlxyf.com/bbs/boke.asp?wowgold.index.html http://globalsailing.com.cn/bbs/blog.asp?username=cjimkndsg854 | ||
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